![]() nss in the folder, these go in the override. DON'T USE THE ONE IN THE OVERRIDE FOLDER! They are used in vanilla TSL, so make sure to use these instead of the vanilla ones when re-compiling. * Placeables (used, script modified) are scripts TSLRCM has modified before recompiling due to errors in the scripts. TSLRCM has recompiled them, if for example modusers did use said placeable scripts, but if you only worry about vanilla you could opt to leave these out without effect. * Placeables (unused) are base vanilla TSL scripts. TSLRCM hasn't modified them, just re-compiled them with the new lootscript. * Placables (just compiled) are the base vanilla TSL scripts. These TSLRCM versions instead refer to the lootscript instead of containing it, which allowed just to batch compile if changes were made to the lootscript rather than manually adding them to 50+ files. You can also skip them (if you really want all files in override) but then a large portion of enemies will not use your modified script.Īll of these are modified from the vanilla TSL version, as those had the faulty version of the lootscript inside the. It's important if you recompile these you put them back in the respective module, and NOT override, as other modules may use the same name and it can lead to issues. These are enemy-specific spawnscripts spread over the various modules. These are the scripts used for many (but not all) foes you encounter. Included in this map you will find the following folders Modders resource, if you're not interested in modding KOTOR2, this download is not for you. ![]() Note These files are for TSLRCM 1.8 and higher ONLY.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |